
Weapon changes Changes to stock weapons ClassĮxtinguishing teammates restores 20 healthĪutomatically unleashes barrage when clip overloadsĭeals crits while the wielder is sticky jumping


Note that on certain TF2 x10 servers, weapons with large damage penalties can be used to heal enemies. A notable instance of this is the Grenade Launcher, which loads before firing much like a Beggar's Bazooka and accumulating grenades to be fired in rapid succession. In order to extend the spirit of the mod to Stock weapons (which have no attributes to multiply), some of their properties are altered. Certain weapons which would otherwise be direct upgrades from each other thanks to the stat boost, such as the Splendid Screen from the Chargin' Targe, will either not gain the boost or receive a smaller one. This boost also applies to damage buffs or resistances wielding a Chargin' Targe will cause the responsible Demoman to have full immunity to explosive and fire damage a Heavy wielding the Gloves of Running Urgently cannot deal any damage with them a Soldier wielding the Gunboats will take no damage from Rocket Jumping regardless of which Rocket Launcher is equipped. This includes both the positive and negative stats of each weapon and often results in incredibly powerful or ridiculous weapon and player abilities.įor instance, a Spy wielding a Conniver's Kunai will spawn with only 1 health (the minimum playable) however, achieving a backstab will boost their health to a temporary 1800 which slowly drains like the Medi Gun's overheal. The main characteristic of this game mode is the fact that all weapon attributes are multiplied by 10.
