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Advance wars gba
Advance wars gba











advance wars gba

The PDN files were created with Paint.NET v3.5.5. War Room turns flashing spring green when all maps are beatenĭesign Room turns flashing spring green when all Color Edits are bought from Wars Shop Obtaining S-ranks is no longer effortlessly easy (280-300 range changed to 290-300, consult the Scoring document included for more changes)Īlways check Intel → Terms for War Room map-specific rules! Shop screen unit sprites from Fire Emblem Monshou no Nazo Idle and moving unit map sprites from Fire Emblem Monshou no Nazo (Sister unit modified to be a horseback unit similar to the Troubadour class) Mech spam exploit toned down and most COs will buy capturing units from leftover funds, after buying stronger unitsīuilding sprites redrawn from GBA Fire Emblem and Fire Emblem Genealogy of the Holy War buildings Specialist COs prioritize buying their boosted units and units which cover their weaknesses

advance wars gba

Reconfiguration, not reprogramming: stays within the confines of the original AI

advance wars gba

Mechanically stay as AW units: no miss and critical chance, rescueing, more specialized to form effectiveness trianglesġ8 Fire Emblem characters as Commanding OfficersĨ “tutorial challenges”, 30 War Room maps 19 new units based on Fire Emblem classes













Advance wars gba